Mercury · 01
Engineering chapter
WebGPU Wormhole Engine
A procedural tunnel rendered through a WebGPU and TSL path with a compatible WebGL shader fallback.
- Render paths
- 02
- Build note
- Dual-backend fallback
- Three.js
- WebGPU
- TSL
- WebGL
Mercury · 01
Engineering chapter
A procedural tunnel rendered through a WebGPU and TSL path with a compatible WebGL shader fallback.
Venus · 02
Engineering chapter
A soft-purple design system that turns visual taste into reusable tokens, surfaces, typography, and accessibility rules.
Earth · 03
Project chapter
The living personal portal that connects project stories, timeline chapters, MDX details, and interaction craft.
Mars · 04
Engineering chapter
A scroll-directed project reel with perspective choreography, depth cues, readable metadata, and calmer mobile fallbacks.
Jupiter · 05
Engineering chapter
Three quality tiers coordinate geometry, particles, DPR, frame caps, off-screen pausing, and context-loss protection.
Saturn · 06
Engineering chapter
A year-and-month archive with routed story entries, proof-oriented detail views, and shared page transitions.
Uranus · 07
Engineering chapter
Navigation masks, smooth scrolling, and shared-element transitions shaped into a signature but restrained interaction layer.
Neptune · 08
Engineering chapter
A typed project metadata model, dynamic slug route, and MDX pipeline prepared for complete case-study content.
A living showcase for project stories, technical depth, playful interaction craft, and the things I will keep polishing over time.
Timeline Glimpses
Recent events surface here as a single continuous path into the full archive and event detail pages.